AbstractEvent |
This class provides a framework for creating new events.
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ClientModeEvent |
This class represents an event that changes the client mode.
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DialogueEvent |
A class representing a dialogue event.
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DropAllEvent |
This class represents an event in which all specified items are dropped, with the ability to exclude certain items from being dropped.
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EnterInputEvent |
A class that represents an event to enter input into a game, either as a numeric value or a string.
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EntityInteractEvent |
This class represents an event that allows interaction with an entity in the game.
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InteractionEvent |
A class representing an interaction event, which can be triggered by an entity or an item with a menu action.
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InventoryEvent |
A class representing an event related to inventory manipulation.
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LogoutEvent |
A class representing a logout event, used for logging out of the game.
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ToggleAcceptAidEvent |
This class represents an event that toggles the accept aid feature.
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ToggleRunEvent |
The ToggleRunEvent class is responsible for toggling the run option.
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WidgetEvent |
Represents an event that interacts with a widget.
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